CastleWars

Eight ways to win a siege.

Each class has a base kit, two skill picks that happen inside the match, and a mastery track that unlocks more options over time.

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Aquaman
Tank / Support

Aquaman

Strikes afar, heals within.

A frontline anchor with a trident that works at any range. Aquaman drags enemies out of position, soaks damage for the team and turns a held fight into a healing aura — stronger still when the battle moves into water.

“Master of the tides.”

Signature abilities

Wave Pull

Trident hits, melee or thrown, pull the target toward you. Peel divers off your backline or yank a fleeing enemy back into the fight.

Tidal Blessing

Charge the Tidal Core, then release it to heal every ally within five blocks. Charges from the damage you take; much stronger while in water. 40-second cooldown.

Skill upgrades

LV 4Pick I · Level 4

  • Deep Pull

    Pull reaches further with 1.5× the force.

  • Rich Blessing

    Blessing charges 25% faster.

  • Deep Shooter

    Thrown trident deals more damage and returns faster.

  • Battle Tide

    Dealing damage also charges the Blessing.

LV 8Pick II · Level 8

  • Binding Current

    Pulled enemies get Slowness II and Weakness for 5 s.

  • Flowing Tide

    Blessing also grants Speed I for 3 s.

  • Trident Pull

    A thrown hit triggers Wave Pull automatically.

  • Tide Burst

    Casting the Blessing knocks nearby enemies back.

Options marked ★ unlock through class mastery.

Kits | CastleWars