A match, minute by minute.
Everything the homepage left out: levels, the capture point, the shop and how a core actually falls.
Everyone starts at level 1. One core breaks.
Everyone spawns at level 1 with the same base kit. The next ten to twenty minutes decide which team levels faster, holds the better ground and wins the fights.
Fight for XP
Kills, assists, damage and holding the point all level you up. Levels unlock enchants, extra hearts and skill picks.
Mine for coins
Coins only buy consumables — potions, walls, TNT. There is no permanent power to grind. Territory is the economy.
One core each
Drain the shield, then break the core. Whoever breaks the enemy's first wins. No timers to wait out.
Minute by minute
- 10:00
0:00
Spawn & mine
Both teams start with nothing. Hit the home mine for coins, buy consumables, and feel out the enemy's class picks.
- 21:00
1:00
The capture point opens
An 11×11 zone in the middle. Hold it to fill the bar; win the round and your whole team cashes in coins, XP and a 90-second buff.
- 34:00
4:00
Ore veins awaken
Mid-match the whole map's ore upgrades — gold to diamond to emerald. Every ore pays more, so the fights over territory get bigger.
- 4LV 4 / 8
LV 4 / 8
Pick your upgrades
Every level unlocks something. At 4 and 8 you choose a skill upgrade for your class — the same class plays differently in every match.
- 5DTR 0
DTR 0
Shields down
Every core sits behind a shield (DTR) that drains each time your team dies. Once it's empty, the core can be hit. Kills can restore it — if you hold the point.
- 6GG
GG
Break the core
Siege TNT, portal doors, invincibility totems. The team that commits at the right moment ends the match on the spot.
Ten levels, earned in ten minutes.
An active player hits level 10 around the seven-minute mark. Every match ends as a level-10-versus-level-10 fight with full kits — the opening is where you decide how to get there.
Where XP comes from
- Kill
- 30 + 8 × target level
- Assist
- Half a kill
- Hold the point
- 4 / second
- Win the point
- +60 for the team
- Bow hit
- 2
- Mining
- 5 – 50 per ore
- 1
Base kit · 10 potions
- 2
Weapon enchant I
- 3
Mid-tier items unlock
- 4
Skill pick I

- 5
+1 ❤ · 11 potions
- 6
Armor enchant I
- 7
High-tier items unlock
- 8
Skill pick II

- 9
Weapon enchant II · 12 potions
- 10
+1 ❤ · MAX LEVEL
Hold the point, bend the match.
Every few minutes the point opens for a 90-second fight. Win it and your team draws one of two buffs for the next 90 seconds — the later the round, the more it threatens the core.
Mining ×2
Every ore pays double.
XP ×2
Out-level the other side.
Kills restore DTR
Earn your shield back by fighting.
Break core shield
Skip the enemy's DTR for a while.
Kills damage core
Every frag chips the enemy core.
Invincible core
Your core cannot be touched.
Core damage ×2
The siege ends twice as fast.
- +300 coins and +60 XP for every player on the winning team, every round.
Every coin is a decision.
Everything in the shop is a consumable, and everything has a counter. There are no permanent upgrades: coins buy the play you want to make right now — and the other team can buy the answer.
Rations
Cheap, always there.
- Golden apples
- Poison & slowness splash
- Fire charge
- Barrier wall
- Chorus fruit (recall home)
- Blocks
- A bell. Just a bell.
Counters
Targeted answers to what the enemy picked.
- Proximity mine
- Freezing snowball
- Cactus ice (reflect)
- Steak sandwich (anti-crit)
- Nourishing egg (strip buffs)
- Adrenaline shot (heal an ally)
- Holy water
- Repair anvil
Siege
For when the shield is down.
- Siege TNT — blocks regrow in 12 s
- Armor breaker
- Teleportation pearl
- Levitation & lingering potions
Ultimates
Commit the whole team.
- Portal door — 5 trips, 50 blocks
- Totem of invincibility — 5 seconds
Add it to your server list
Free to play. No mods needed. Java 1.21+.
- 01Open Minecraft Java Edition
- 02Multiplayer → Add Server
- 03Paste the server address

